Post by Deleted on Jan 9, 2015 0:55:02 GMT
Artemis Lian Crock
22. status Hero
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22. status Hero
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ALIAS(ES): Tigress
BIRTHDAY: January 6th
BIRTHPLACE: Gotham City
CURRENT: Las Vegas
FAMILY:
• Mother: Paula Crock, aged 54. Huntress (Retired)
• Father: Lawrence Crock, aged 61. Sportsmaster
• Sister: Jade Nguyen, aged 25. Cheshire
• Brother-in-Law: Roy Harper, aged 25. Red Arrow
• Niece: Lian Nguyen-Harper, aged 2
ALLIANCE: The Team
RANK: Member
WEAPON: Artemis is proficient in many weapons. In her previous years, she used the compound bow. As Tigress, she changed her style to be more close combat heavy. Here’s a few of her primary weapons in her arsenal.
- Sword: Stored in the sheath, which Tigress carries on her back.
- Smoke bomb: A bomb filled with smoke that enables her to get away, quickly and stealthily.
- Explosive Pellets: Explodes on impact.
- Darts: Coated with a drug invented by Artemis's father, Sportsmaster, which causes catatonia for weeks.
- Crossbow: She has not given up trick arrows, as she has at least one bolt that opens as a net. Another dispenses the high density polyurethane foam used by the Arrow family.
- Bolts: Artemis carries orange/brown bolts for her crossbow. She stores them in her utility belt.
- Blowpipe: A blowpipe with sedative darts.
- Bolas: Weighted balls connected by a rope, meant to entangle people.
POWER: As a human with no meta-gene, Artemis instead excels at:
Above-average human conditioning: Having undergone an evidently vigorous and intensive training regimen, Artemis has demonstrated impressive physical feats for a human of her age and size.
- Speed: Artemis is shown to be able to run at above-average speed for someone her age in combat situations.
- Endurance: Artemis appears able to maintain her stamina during long combative situations.
- Agility: Artemis has proven to be at a high level of human agility, able to move, dodge and react to dangers with impressive agility.
- Strength: Artemis's physical strength is above most young women her age, as she is able to strike out full grown adults with a single blow and hold up people who are considerably heavier than her. She is capable of pressing her entire body weight. She can also do front flips holding all her weight on one arm. She has the strength of someone who engages in intensive exercise.
- Marksmanship: Artemis is an impressive marksman, able to hit assorted targets with assorted projectiles with ease and accuracy. She prefers using archery based weapons such as a compound bow or a crossbow. She has mastered the longbow, the shortbow, the crossbow and a myriad of trick arrows. She can also shoot 2-3 arrows at a time and have them all hit their mark simultaneously. Her skills are such that she is able to hit targets inches in size meters away.
- Ambidexterity: Artemis is shown to be ambidextrous, as she draws her bow with her left and right hand.
- Tracking: Artemis is capable of hunting down opponents who attempt to evade capture.
- Acrobatics: Artemis is proficient in basic acrobatics.
- Martial Artist: Artemis is a skilled martial artist. She is able to take out multiple attackers with relative ease.
- Above average intellect: Her intelligence is above average. She and Kid Flash both understand complex scientific terms. She was granted a full Wayne Foundation Scholarship to Gotham Academy.
- Multilingualism: Artemis can speak fluently in English, Vietnamese, and French, and excels in Spanish at school
- First aid: Artemis has demonstrated some skills in emergency medicine.
BLOOD TYPE: AB-
ORIENTATION:Bicurious
MENTOR: Sportsmaster, Huntress, Green Arrow, and Black Canary
SCARS AND MARKINGS: Artemis has a fair amount of marking from training and missions. The most predominant ones are on her forearms due to blocking instead of retreating. She also has calluses on her hands from years of archery.
COLOR(S): Orange and Black
UNIFORM: Artemis has long since retired her old costume of green. The colors were inspired by her false mentor, Green Arrow, and reminded her too much of her days with Wally. While operating as Tigress, she wears a predominantly burnt orange and black costume, with a hard orange mask that covers her forehead, nose and cheeks resembling a stylized tiger's face. She also wears a black sheath behind her back which stores her sword and also wears a black belt to store her weapons.
DESCRIPTION: Artemis is slender but athletic and stands at 5’7”. She has dark grey eyes and olive toned skin due to her VIetnamese heritage but blonde hair from her white american father, that falls to her upper back. While she used to her hair in a ponytail, she typically keeps it down nowadays.
PLAY-BY: Krystal Jung
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Fear: Not being good enough. Artemis has lived her life constantly trying to prove her worth. Now that she’s back on the team, she’s constantly trying to prove she’s not made of glass.
Desire: Artemis just wants to move on with her life. With her villainous family history and a dead boyfriend plaguing her mind, she’s not had the easiest life. She’d have an easier time cleaning her slate if she could quit hero work, but she’s addicted to the rush.
HABITS: Artemis has a need to always keep busy either mentally or physically. She keeps a handful of mind puzzles nearby or goes workout.
PET PEEVE: Artemis gets annoyed with pet names. Only certain close friends can use them.
TRAITS: Artemis is an aggressive woman with a need to succeed. She always pushing herself to the limit in everything she does, something that has proven helpful in tight situations. She doesn’t like feeling weak, and will lash out at anyone who accuses her of such. For the most part, Artemis is a very passionate and opinionated girl. Always ready with a witty and biting remark, she is intent on proving herself to anyone who questions her. Artemis conceals her defensive nature with an aggressive attitude, exhibiting a wild temperament that is apparent when people argue or belittle her. She readily involves herself in confrontations with little to no hesitance.
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HISTORY:
Artemis Crock was born and raised in Gotham City. Her parents were assassins. During one of their crimes, her mother, Paula was crippled, and as a result took the fall for her husband. Paula spent the next six years in prison, during which Artemis was raised alone by her father, as her older sister ran away the same year due to their father's emotional and verbal abuse.
Artemis's father trained her to use a bow as her primary weapon, and frequently subjected her to apparently criminal tests. The nature of most of these tests have not been specified, although while robbed of her memory Artemis suggested one such test could involve being forced to kill someone, in this case, Kid Flash. Her sister Cheshire has also stated that their father regularly made the pair fight against each other.
When her mother Paula was released from prison, she returned home and spoke in private with Artemis's father. She stated that she had gone straight and that she wanted Artemis to do the same, and she wanted him to leave. Unbeknownst to both of them, their conversation was overheard by Artemis who then escaped into Gotham clad in her green costume to fight crime.
During a patrol, she helped the team take down Amazo, which lead to Batman and Green Arrow approaching her to join. Under the guise as Green Arrow’s niece, she joins the team. Initially, the others find difficult to get along with, and Wally views her as a phony replacement of Roy. Slowly the team forms together, however, the secret of her family history causes great distrust. After revealing her secrets to the team, their bonds grew closer,with Wally and Artemis becoming romantically involved.
The more Artemis revealed exactly what her villainess upbringing entailed, the more Wally worried for her. Artemis, while extremely competent on the field, fell into life dangering situations too often. When he confronted her about it, she admitted that she doesn’t know any other way to live. “And hey, at least I’m with the good guys.” Wally suggested they quit the team and live a normal life. They applied to a high end college in Palo Alto and resigned from the team.
Living a normal life was difficult for Artemis. At first, she would sneak out every so often to do some vigilante work. When Wally caught her, she immediately regretted it and swore she’d put it all behind her once and for all. And she kept that promise for 2 years until Dick Grayson called her back to the field.
The plan was simple, fake her death to ensure Kaldur place with Black Manta, go undercover as his lieutenant, Tigress, uncover the secrets of the Light and their Partner, and then go home. And despite a few bumps, the mission was a success.
When the Reach activated their final plan to destroy the Earth, Artemis donned her old green costume to help the other superheroes. After taking out their target, Wally and Artemis decided they could be heroes and have lives. The thought was short lived when Wally vanished taking out the final MFD.
Artemis decided to join the team again, even with Wally gone. She retired the green costume and continued to work as Tigress instead. The life she planned with Wally became useless without the man to share it. She put her studies on hold and moved away from Palo Alto, unable to sit in empty house alone. And while she prioritizes the needs of the team, she often spends her free time doing solo work. The time she spends with her friends has been minimized. Whenever they show her pity, she lashes out in anger. She’s done her grieving (or at least claims to have) and now just needs to move on to the next chapter of her life.
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NAME: Esther
EXPERIENCE: 11 years
CONTACT: Skype, PM
HOW'D YOU FIND US? I can't remember anymore.
RP SAMPLE:
Everyone liked to gather information their own way. Some heroes put hours of research to find a lead. Others reacted to crises as they occurred. Artemis, however, liked to get her hands dirty. She hit the streets, taking out one petty thug after another and hoping one of them would lead to something more grand.
She watched from the shadows as two men interchanged hands, most likely passing off money for drugs. She didn’t need the buyer. His involvement in the grand scheme of things was insignificant. Then again, he was still breaking the law. It was all the reasoning she needed before she burst out of her hiding place to take them out.
She took the dealer down first to ensure he couldn’t escape. A few jabs to the side and a swift kick to his feet rendered him prone. Artemis climbed on top of him and put him into a ground grapple. He screamed profanities.
“Sure thing, pal,” She replied, not register a single threat he sputtered. She look up at the buyer who was too scared to move. His appearance suggested he was just some middle class kid looking for the best thrill his parents’ money could buy. “You wanna be next?” She threatened. He quickly ran off. The fear on his face gave her satisfaction.
The dealer was still screaming at her so she pulled his left pinky back beyond its limit, turning his threats into pleas. “I’m going to give you fair warning. I’m a very impatient and violent girl. So you can either tell me who your supplier is, or I can grind you into the pavement. Either way I win.”
The confrontation ended with a name and location. He’d caved in to her demands after she broke his pinky and dislocated his shoulder, and the lack of a challenge left her in disappointment. Hitting something that can’t hit back was not rewarding.
The night was young, however, and she had new information. Maybe the next crook would be worth her time.
ANYTHING ELSE? (I am going to get lost on this site 20 times).
Code: Wonderbat
Thank you Young Justice Wiki for the information.